Mediterranean Sea Diaries

Interactive Documentary -
Exploring the Anthropocene’s repercussions on the Mediterranean coast.

Mediterranean Sea Diaries is a research and design project that imagines the future of spaces like landfills and e-waste lands as a result of overproduction. These spaces are generated as a cautionary tale of the Mediterranean coast near future and are based on recent events around the politics of waste management leading Lebanon to dump its waste in the Mediterranean Sea.

Valentine in Things City

Animated Short Film -
Speculative urban design exploring post-human spaces and the algorithmic organization of logistics spaces.

Valentine in Things City is a research and design project that imagines the future of post-human spaces like Google data centers and Amazon warehouses. Using the same artificial intelligence code that organizes logistics infrastructure, a fictional fulfillment center at the scale of a city has been procedurally generated.Things city is designed to accommodate only delivery drones, logistics bots, and packages as its citizens. Through the eyes of the city’s machines, we watch as a girl enters Things City on Valentine’s day searching for a lost package.

Finalist independent shorts awards (ISA) ,Los Angeles
Film + Performance program in the Art Science Museum,
Singapore Official Selection Indie Short Fest, Los Angeles
SCI-ARC Fiction & Entertainment Edge Symposium, Los Angeles

Facade Study

AI Research Project -
Study of the collaborative aspects that can be seen between designers and machine intelligence.

A series of resulting images as part of an ongoing study of the collaborative aspect that can be seen between designers and machine intelligence. This idea of a collaboration has often been explored by feminist philosophers like Donna Haraway; the feminist narrative tends to go against all sorts of hierarchy models and point out that we are part of a cyborg future in which we and the machines live in an extension to each other. Using machine learning as a partner, makes us question how do we make design decisions in the first place. Unlike the professional design tools, or the consumer level ones, machine intelligence lets designers explore a wider search-for-form space, while still having a say on how much of these decisions should be made by us. Selection, and choosing what is involved in making those decisions becomes more important.

Donna Haraway -
'I am making an argument for the cyborg as a fiction mapping our social and bodily reality and as an imaginative resource suggesting some very fruitful couplings.'

'Our machines are disturbingly lively, and we ourselves frighteningly inert.'


noun ai·n·cy·clo·pe·dia ˈān-ˌsī-klə-ˈpē-dē-ə
A compendium documenting the strange new intelligences of machines that think and other electric beasts
AI: By 1971, abbreviation of artificial intelligence [the simulation of intelligent behavior in computers; the capability of a machine to imitate intelligent human behavior]
Encyclopedia: Mid-16th century, modern Latin, from pseudo-Greek enkuklopaideia for enkuklios [circular, recurrent, ordinary] paideia [education] meaning ‘all-around education’

Since antiquity, the conception of artificial beings capable of thought have both captivated and terrorized the imagination. Later, the onset of industrialism would see these anthropomorphic projections begin to undergo more mechanical geneses - as if the homunculi of alchemy had synthesized with Gottfried Leibniz’s Calculus ratiocinator and spawned such cautionary and speculative tales as Mary Shelley's Frankenstein, Karel Čapek's R.U.R. (Rossum's Universal Robots), Isaac Asimov’s I, Robot, Stanley Kubrick’s 2001: A Space Odyssey, Ridley Scott’s Blade Runner and the Wachowski Brothers’ Matrix. These tales, along with countless others, have firmly rooted Artificial Intelligence (AI) into popular culture and the mythology of the future.

Since its inception as a field of research in 1956, the development of AI and machines that can perform tasks requiring increasing levels of computational complexity have led to a constant re-evaluation of what constitutes as “intelligence”. Known as the AI effect, devices that were once considered intelligent continue to fall out of this classification. Advancements in machine learning in recent years however, have given us a new definition of AI that is based on a machine’s ability to not only perform tasks, but to improve performance without human intervention.

The scale and reach of this development is simultaneously impressive and disquieting. Bit by bit, binary notation permeates ever-more aspects of the everyday, operating between the scale of the atomic and the planetary. Through predictive searches, targeted advertising, the internet of things, smart homes, selfdriving cars, city wide surveillance systems, satellite communications and subterranean cable systems, AI platforms may have bots whose numbers exceed our own - performing tasks made mostly by machines for machines under the guise of convenience and security. It is a rogue proliferation of monitoring, recording and processing data carried out in the abyss of cyberspace out of sight and out of mind.

Exposing this activity, re-examining its effects and studying its trajectory requires a re-contextualization of the platforms and objects containing AI. Through the format of an online encyclopedia, the project embraces a flat ontology and de-familiarizes preconceived notions about these platforms and objects by adopting the aesthetic, narrative and descriptive devices of the mystical. The [AI]ncyclopedia is at once a catalogue, grimoire and commentary apparatus.

Things City

Concept Art -
Series of possible urban scenarios when collapsing machine and human vision of the city.